Category Archives: Gamification Examples

A collection of examples of Educational Games and Gamification being used by Teachers around the world. These case studies show techniques used to apply game elements within an Educational context to re-frame a learning objective to seem more appealing and achievable.

Jam online courses for kids

View website Our family reviewed a website called 'Jam' and really liked it. We did the 7 day trial. The fee is $99 for access to the course materials for a year. I really liked the sequencing and hands-on approach. You are presented with a challenge like: 'make a pathway and ramps for a marble to run down using items like books and cardboard'. Helpful videos and a discussion forum are provided to guide you (if needed - not first up) Each child posts a video of what they built. This mimics the organic learning process I have watched my children follow in Minecraft and Loombanding. They see a video of something amazing, attempt to do it themselves and then make a video to show other people what they achieved. Simple but powerful!
JAM was founded in 2012 by lifelong learners.  We’re devoting our lives to making magical learning experiences  to help kids build confidence, creativity and talent that will last  their lifetimes. Our programs have helped over 500,000 kids worldwide.

Roblox Review

This is more of a Game / Simulation than Gamification, but it has huge potential for uses in Gamification. The image at the top of this Blog is me in a Hospital. I could morph between being a patient or a nurse by stepping on a block. There are a few dozen other kids role-playing live in this space with me. I am supposed to find a doctor who can cure me of whatever disease I invent. My computer kept crashing so I didn't get very far into the scenario. I get quite seasick in Minecraft but coped better with Roblox. Roblox is free and works on PC (browser -based) and mobile apps. It is a 3D game design tool that is easy to learn. Last year I downloaded the builder app and very quickly made a pirate island. My kids have been obsessed with Roblox as their number one game lately.The Roblox game my kids love the most is Dinosaur Simulator. You walk around as a dinosaur and you have to survive. You can die of hunger, thirst or get killed.  You start as a baby dinosaur and then become a child, juvenile,   adult, elder and die of old … Continue Reading ››

Zero Waste Challenge

Could you live without your Garbage Bin? The Zero Waste challenge is to not use your Garbage Bin anymore. No more plastic, only organic waste into a compost pile. The aim is to: Refuse, reduce, recover, reuse and recycle. I just read an article by a participant who explains her motivation using Octalysis and Hooked Frameworks. She explains three ways the game, to stop using her Garbage bin, was motivating:
“The Reward of the Tribe”, meaning how one experience is making us feel accepted and included in a community ... “The Reward of the Hunt”, meaning how, by staging levels, objectives and challenges, by using scarcity or popularity trigger, you’re able to create an adventure toward product ownership and the satisfaction of searching for it ... “The Reward of the Self”, meaning how one experience is giving you a sense of accomplishment and self-development, like when you just finished your To Do List and that you feel at ease, competent and pleased with yourself.
Source: “Green gamification”. – MeetMangrove – Medium Applying the Hooked Model to ecology.

The Mega Minds Challenge is here! Skoolbo

View website Today I reviewed a Gamification website called Skoolbo. I have heard my children talk about this and watched them play a little. They seemed to really like it - but had forgotten their passwords. I decided to try to login and set up a 'Mega Mind Challenge' which challenged me with:
Can your class win the Mega Minds Challenge before the end of Term 3? 30 seconds to set up and a term worth of pride at stake!
Source: The Mega Minds Challenge is here! Can your class master the Mega?Skoolbo | Go Aussie Kids Go! It took about 3 minutes (not 30 secs) for me to figure out how to set it up and use a test login as a student. I was promised that if my class answered the most questions we would get a virtual dance as the best class.  Which I can imagine my kids getting excited about. (Peppa Pig won the No1 spot as a paint program through the use of these virtual showcases and imaginary  ceremonies). I was asked to choose an avatar and was, delightfully, surprised at the diversity available. Although these choices may seem insignificant, I … Continue Reading ››

Ancient Civilization Gamification

View website   Today I reviewed an exciting and fun way of delivering a unit on Ancient Civilizations.  The main game elements used are Epic Meaning and Narrative. The student is placed in the role of Hero: 'The world depends on you'. They must go back in time and research civilisations.  The teacher Martha Bohnenberger is teaching 6th grade ancient civilizations for the first time this year. The students create their own civilizations in pairs. The students are also reading the classroom version of the Martian, and are doing some science tie in with that. Martha took a time machine approach with the students going back in time to learn and create a civilization to possibly take to Mars. There is a big chart on my classroom wall where they  post the badges, there is also random stuff thrown in like chance card and dice rolls for things! What I really like about this was the use of online tools that  teachers have access to. I had never thought about using Wix website designer to make  Gamification! The animations, videos and music embedded made it more entertaining and fun. The Mission packet was a … Continue Reading ››

Learning is Earning

Another great game from Jane McGonigal. So many ideas here to steal! Log in and start playing ... I really like the positive vs shadow columns. It really gets group discussion going. In class I would do this with sticky notes. “Welcome to the year 2026, where strange and surprising things are happening .Anyone can use the Ledger to teach or mentor anyone else. (And get paid for it.) In fact, you can pay down your student loans by teaching forward what you learned in school. You can get credit for learning that happens anywhere, not just in schools or formal classes. The Ledger will also track skills you build just doing what you love, or spending time with friends and family.  Employers can match you with projects and gigs that perfectly fit the level of learning you have right now. There’s no need to finish school to have a thriving career. When you master a new skill at work, that goes on your learning record, too. You have a complete record of how much income each skill or lesson you’ve learned has helped you generate—so you know the exact value of every part of your education. Investors can help pay for … Continue Reading ››

Urgent Evoke

View website In 2010, the World Bank sponsored a gamification project based in South Africa and involved people from 150 other countries. The link above to the lessons learned discussion  offers many great ideas  and observations that gamification designers can use. EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group, and directed by alternate reality game master Jane McGonigal. EVOKE is for all ages; recommended age 13 and up.
“EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. ”
Over ten weeks participants developed local solutions to complex social problems. Survey and interview responses indicate that:
“These players were likely to increase their sense of agency in relation to future actions , their awareness of and  engagement with social, environmental and economic challenges,  and their  knowledge in relation to  these challenges and to potential solutions."
One outstanding result from this project was that the use of game elements attracted twice the number of young people than other World … Continue Reading ››