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Zero Waste challenge is to not use your Garbage Bin anymore. No more plastic, only organic waste into a compost pile. The aim is to: Refuse, reduce, recover, reuse and recycle. I just read an article by a participant who explains her motivation using Octalysis and Hooked Frameworks. She explains three ways the game, to stop using her Garbage bin, was motivating:Could you live without your Garbage Bin? The
“The Reward of the Tribe”, meaning how one experience is making us feel accepted and included in a community ... “The Reward of the Hunt”, meaning how, by staging levels, objectives and challenges, by using scarcity or popularity trigger, you’re able to create an adventure toward product ownership and the satisfaction of searching for it ... “The Reward of the Self”, meaning how one experience is giving you a sense of accomplishment and self-development, like when you just finished your To Do List and that you feel at ease, competent and pleased with yourself.Source: “Green gamification”. – MeetMangrove – Medium Applying the Hooked Model to ecology.
Can your class win the Mega Minds Challenge before the end of Term 3? 30 seconds to set up and a term worth of pride at stake!Source: The Mega Minds Challenge is here! Can your class master the Mega?Skoolbo | Go Aussie Kids Go! It took about 3 minutes (not 30 secs) for me to figure out how to set it up and use a test login as a student. I was promised that if my class answered the most questions we would get a virtual dance as the best class. Which I can imagine my kids getting excited about. (Peppa Pig won the No1 spot as a paint program through the use of these virtual showcases and imaginary ceremonies). I was asked to choose an avatar and was, delightfully, surprised at the diversity available. Although these choices may seem insignificant, I … Continue Reading ››
teaching 6th grade ancient civilizations for the first time this year. The students create their own civilizations in pairs. The students are also reading the classroom version of the Martian, and are doing some science tie in with that. Martha took a time machine approach with the students going back in time to learn and create a civilization to possibly take to Mars. There is a big chart on my classroom wall where they post the badges, there is also random stuff thrown in like chance card and dice rolls for things! What I really like about this was the use of online tools that teachers have access to. I had never thought about using Wix website designer to make Gamification! The animations, videos and music embedded made it more entertaining and fun. The Mission packet was a … Continue Reading ››Today I reviewed an exciting and fun way of delivering a unit on Ancient Civilizations. The main game elements used are Epic Meaning and Narrative. The student is placed in the role of Hero: 'The world depends on you'. They must go back in time and research civilisations. The teacher Martha Bohnenberger is
“EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. ”Over ten weeks participants developed local solutions to complex social problems. Survey and interview responses indicate that:
“These players were likely to increase their sense of agency in relation to future actions , their awareness of and engagement with social, environmental and economic challenges, and their knowledge in relation to these challenges and to potential solutions."One outstanding result from this project was that the use of game elements attracted twice the number of young people than other World … Continue Reading ››