eLearning and Gamification

Harnessing the power of play to make a better world 

‘The edge of the unknown is the best place to play!’

Who we are

Moojoo is an innovative and intelligent consortium of gamification and e-learning experts. Our gamification approach puts learners on a path to success, using the Hero’s Learning Journey to harness the power of play. The result is instructional design and e-learning that resonates with learners and meets them where they are – culturally, emotionally, and academically. Gamification provides a framework for human interaction that appeals to the child within each of us.  

What is the Hero’s Learning Journey?


It’s a learning adventure. Moojoo’s Hero’s Learning Journey takes learners into a world where they venture into unknown territory, face challenges, and ultimately learn what they need to know to overcome adversity. Learners experience the sense of accomplishment and satisfaction that comes from learning how to push beyond their own boundaries. It’s a recipe for success. 

Why gamification?


Because it works. Research shows that gamification stimulates learning and improves satisfaction in the educational experience, especially among millennials and adult learners. And it’s fun. The lure of competition, rewards, and the possibility of winning makes games irresistible. Just ask anyone who has tried to pry a child away from an engaging video game. At Moojoo, we believe in the power of gamification to motivate and inspire lifelong learning.

Isn’t gamification only for kids?


In fact, gamification is a great learning tool for adults too. Plenty of companies and organizations around the world use gamification techniques as part of on-boarding, training, and employee engagement. People are wired to seek pleasure– and recognition and einforcement for a job well done. Gamification is really about helping people enjoy their learning journey. At Moojoo, we can help you turn adult training and e-learning into enjoyable, motivational, experiences.

“All the world’s a stage, and all the men and women are merely players.”

.. Shakespeare


What about e-learning technology?

Moojoo has you covered. Our team has been at the forefront of e-learning technology and instructional design for more than 20 years. Our founder literally wrote the book on “Gamification with Moodle.”


We create incredible e-learning experiences – through thoughtful instructional design, compelling writing and graphical approaches – and we’re here to handle the technology side of your next Hero’s Learning Journey too.

Converting to online training?

Moojoo is here for you. We can help you transform your online classroom or meeting space into a collaborative, enjoyable experience for everyone involved. We’re also experts at blended-learning – where education and training meet at the intersection of online and face-to-face environments. In today’s uncertain world, quality e-learning has never been more important. We’ve guided teachers through the maze of adapting classroom curricula to online instruction. Let us know how we can help you.

‘Moodle for Motivating Learners’ Tool Guide

This is a simple at-a-glance reference to help you start using gamification techniques in your course development. This very useful poster has been translated into eight languages!

Which learning activities are a good fit with gamification?

Which activities are designed for synchronous collaboration loved by ‘socialisers’?

Which activites do independant ‘explorer’ learners prefer?

How do we cater for different motivations?

Discover more great treasures

gamification teachers

Template: Instructional Designe Template for Gamification in Education

eBook: One Chapter authored by Natalie Denmeade

Research Paper: The Hero’s Learning Journey

Gamification with Moodle by Natalie Denmeade

Book: Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation.

Natalie Denmeade

Founder, eLearning Jedi

Favourite game: Pictionary


My personal motto is: The edge of the unknown is the best place to play. This belief has driven my approach to learning and gamification – as a teacher, instructional designer, and web technology expert – for the last two decades. Most recently, I’ve developed and managed gamified blended-learning and training programs in more than 20 African countries. I’m also the founder of a non-government organization (NGO) in Zanzibar, where we play on the edge of the unknown to teach adults and children about archaeology and the joy of Swahili culture and music.

Suzanne Kerba

Writer and trainer

Favourite game: Lisboa


I bring people, ideas, and inspiration together to help make the world a better place. I’ve led training and ommunication projects for some of the world’s foremost public health agencies, including the World Health Organization (WHO), the World Organisation for Animal Health (OIE), and the US Centers for Disease Control (CDC). I believe that knowledge and information can be shared through gamification as stories of what it means to be human – to have fun, and to be honourable, kind, and compassionate.

Take the next exciting step in your adventure

Find us on Linked In and send us a message


Natalie Denmeade Suzanne Kerba

Portfolio of friends and clients


Moojoo eLearning and Gamification| © Copyright 2013 Moojoo